Preliminary Results For Year Ended 31 Dec 2025

Winking Studios Limited (AIM: WKS) reported a substantial revenue increase for the fiscal year ended 31 December 2025, achieving US$45.5 million, a 42.6% rise from US$31.9 million in FY2024. This growth was primarily attributed to robust organic expansion and the strategic acquisition of Mineloader, which contributed US$11.4 million in revenue following its integration in April 2025. The company's gross profit also saw a commendable increase of 43.2%, reaching US$13.5 million, while maintaining a stable gross margin of 29.8%. However, adjusted net profit declined by 12.3% to US$3.0 million, indicating some pressure on profitability despite the overall revenue growth.
Winking Studios has been on a growth trajectory, as evidenced by its previous announcements, including the completion of the Mineloader acquisition, which marked a significant milestone in its expansion strategy. The integration of Mineloader has not only bolstered the company's capabilities in AAA game art outsourcing but also expanded its operational footprint in Southeast Asia. The launch of Vertic Studios, a new high-end art production brand, further underscores the company's commitment to enhancing its service offerings and tapping into the growing demand for AAA titles. The company has also reported a notable increase in the number of AAA titles worked on, rising from 14 to 117, showcasing its growing influence in the gaming sector.
Financially, Winking Studios is positioned strongly with a cash balance of US$28.8 million and zero debt at the end of FY2025. This solid financial foundation provides the company with the flexibility to pursue further growth opportunities and investments, particularly in talent acquisition and operational expansion in Western markets. The indicative artist bookings of at least US$48.6 million over the next 24 months, with approximately US$34.6 million expected to be recognised as revenue in FY2026, further enhances the company's revenue visibility. This outlook is promising, especially as the global gaming market shows signs of recovery, although it remains sensitive to pricing pressures.
In terms of peer comparison, Winking Studios operates in a niche segment of the gaming industry, making it challenging to identify direct peers with similar market capitalisation and operational focus. However, companies such as Keywords Studios plc (AIM: KWS), a leading provider of technical services to the gaming industry, and ArtCraft Entertainment, Inc. (OTC: ARTW), which focuses on game development and publishing, can be considered as indirect competitors in the broader gaming outsourcing and development landscape. Keywords Studios reported revenues of €479.2 million for FY2022, reflecting its scale and market presence, while ArtCraft has been expanding its portfolio of games. Another potential peer is The Mill (AIM: MIL), which also operates in the creative services sector, although it does not focus exclusively on gaming.
The significance of Winking Studios' results lies in its ability to de-risk its business model through diversification and strategic acquisitions. The integration of Mineloader not only enhances its service capabilities but also positions the company to capture a larger share of the growing AAA game market. With a robust balance sheet and a clear growth strategy, Winking Studios is well-positioned to navigate the evolving landscape of the gaming industry. The company's focus on expanding its operational presence in Western markets and investing in talent aligns with the broader trends of increasing outsourcing in game development, which could lead to sustainable value creation for shareholders in the coming years.
Overall, Winking Studios' performance in FY2025 reflects a strong operational execution and a clear pathway for future growth. The combination of increased revenue, strategic acquisitions, and a solid financial position suggests that the company is on a promising trajectory, capable of leveraging market opportunities while managing the inherent challenges of the gaming sector.